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  • Patch 1.i Changes To The Musket
  • Fundamentals Of The Musket
  • The Best Musket Builds In New Earth
  • Musket And Rapier Build
  • Musket And Fire Staff Build
  • Musket And Hatchet Build

New World, Amazon'southward new MMO, has taken the gaming scene by storm since its release. Many players are delving into the game'southward Weapon Mastery system to find a good pair of weapons to stick with. If you're even so deciding which weapon to main, you tin can't go wrong with the Musket.

Muskets dish out neat damage, are hit-scan, and can even be used to apply a solid amount of crowd control (referred to as CC). They're very useful in both PVP and for taking on large groups of enemies in the various PvE areas of New World, whether that be grinding quests or completing expeditions. Hither's our rundown of the all-time Musket builds in New World.

Updated December 1, 2021: We've added our video guide for a more in-depth and visual breakdown on putting together the best musket build you can in New Earth!

Patch 1.1 Changes To The Musket

New World Patch 1.1

The Musket has received some general buffs, generally to the to the lowest degree-used abilities bachelor. Here's a closer wait at some of the changes and whether or not this makes the Musket more viable in the Heavy Armor meta that still rules the game.

  • General Musket impairment has been increased past two.5 percent. This is but a apartment buff, overnice and simple.
  • Glutinous Bomb damage is up from 175 percent damage to 235 percent damage. This is a pregnant increase. Does it make the ability more viable? Well, information technology might be quite good for AoE during wars and group PvP.
  • Stopping Power cooldown reduced to fifteen seconds from eighteen seconds.
  • Power Shot cooldown reduced to 12 seconds from 15 seconds.
  • Shooter's Stance cooldown reduced to 18 seconds from 20 seconds. You lot can now exit this opinion also, which is a massive change. Simply hitting your dart key, ability central, or dodge.

Overall, these are very stiff changes for the Musket, merely nosotros're still not sure if it's super viable in PvP. Yous practise have some variance with the skills you lot employ (information technology doesn't e'er accept to be Powder Shot now) and the ability to contrivance out of Shooter'southward Opinion is super useful. We'll keep an eye on new builds popping up and update accordingly.

Fundamentals Of The Musket

new world fort battle

Hither are some general tips for using the Musket in New World:

  • The Musket relies heavily on hitting headshots or crowd control. Passives either focus on headshots or stunning targets, so be mindful of which tree you lot focus on.
  • The Musket scales with the Dexterity stat at a rate of 0.9x, although information technology does have a secondary stat of Intelligence at 0.6x.
  • Low-cal Armor pairs nicely with the Musket. Actress mobility is crucial. You shouldn't be taking any impairment anyway, and then the extra defense shouldn't be an upshot unless yous're using an aggressive melee weapon similar the Hatchet.

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The All-time Musket Builds In New Globe

New World musket and zombie

Every Musket build in New World requires that you focus on one of two trees:

  1. Sharpshooter: Focuses on headshots and rapid reloading.
    1. One of the skills applies a powerful fire debuff.
  2. Trapper: Focuses on crowd command and debuffs.
    1. Passives give movement speed and bonus damage.

There are quite a few Musket builds that use either tree, and about builds take at least a few passives from each tree. Sharpshooter is known for the Sharpshooter'south Stance ability, and Trapper is known for the Traps ability. The sometime focuses on damage output, while the latter is focused on oversupply control. We'll be looking at three builds that have full advantage of both playstyles.

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Musket And Rapier Build

New World rapier

The Musket and Rapier are an iconic duo in the New World meta. They both scale off of Dexterity, deal great base damage, and can synergize with each other if you use the right masteries. Y'all'll have great mobility, DoT damage, and can damage targets from any altitude. Let'south dig into the diverse skills and passives you'll exist using to dominate your opponents.

Thanks to NewWorldFans for the images of the different mastery trees. You can visit the site to try out builds of your own.

Best Masteries For The Musket

New World Musket Tree
Skill Effect Recommended Masteries
Shooter's Stance
  • Clarification: Crouch in place, reducing the reload time of your next three shots by 75%.
    • Each shot deals 100% weapon damage.
  • None
Powder Burn
  • Description: Your next shot deals 110% weapon impairment and burns the target.
    • Fire deals twenty% weapon harm per second for nine seconds.
    • Does non stack with other overload shot effects.
  • Backdraft: Standard Musket shots bargain 12% increased harm confronting targets on fire.
  • Chronic Trauma: If Ability Burn is a headshot, extend the burn down duration to thirteen seconds.
Traps
  • Description: Throw a carry trap that lasts for twenty seconds. Enemies that stand on the trap are immobilized for 3 seconds.
  • Trapped Harm: Trapped targets accept 20% increased damage for iii seconds.
  • Aroma of Blood: 100% of weapon damage washed to trapped targets is gained equally HP.

Our version of the Musket build relies on three principal active skills: Powder Burn, Shooter'south Opinion, and the Traps.

You open a ranged engagement with a Shooter's Stance, place a Trap, and then hit a Pulverisation Fire. In general, y'all should selection up Agile skills start, and then prioritize the passives based on your playstyle.

  • Shooter'due south Opinion - This puts you into a different stance, boosting your weapon harm past 100 percent and granting a faster reload time. You can't motility when yous're in it, so best to do this earlier you lot engage with an enemy in PvE. Y'all exit the stance afterwards iii shots.
  • Powder Burn - Your next shot applies a burn to your enemy. Several passives stack up over time if yous've inflicted an enemy with a debuff. Pulverisation Burn fits right into this build.
  • Traps - The main authentication of this build, Traps are amazing for a solo histrion. Open up with a Shooter's Stance, utilise Powder Burn, and then wait for the enemy to walk into the trap. Like shooting fish in a barrel. In this build, you can't fit in the mastery bespeak for double traps, simply as long as y'all striking your Traps, that shouldn't be a trouble.
  • Take the Sniper capstone. It's very, very strong, especially for getting off those powerful headshots before engaging properly.

All-time Masteries For The Rapier

new world rapier tree
Skill Effect Recommended Masteries
Tondo
  • Clarification: Slash targets in a 5m arc, dealing 50% weapon harm and inflicting bleed.
    • Drain deals 85% weapon damage over 12 seconds.
    • Bleed stacks x3.
  • Thirst for Blood: Applying the commencement drain stack to someone with Tondo immediately resets its cooldown.
  • Proper Spacing: While 4m away from the target, Tondo deals 100% more than directly damage.
Riposte
  • Description: While in this stance, the next hit you accept volition deal no damage and stun the target.
    • Taunt Gem Compatible: All enemies in 5m are taunted for 4 seconds.
    • Yous're briefly invulnerable afterward a successful Riposte.
  • Insult to Injury: Your attacks are uninterruptible for 3 seconds after a successful Riposte.
  • Lasting Effect: Riposte stuns terminal 2 seconds longer.
Evade
  • Clarification: Sidestep in a certain direction, becoming invulnerable during the animation.
    • Lite attacks made during Evade are performed much faster.
  • Allegro: Gain 20% motion speed for iii seconds on utilise.
  • Crescendo: Individual successful low-cal attacks reduce Evade'south cooldown by 30% each.

The Rapier focuses on Tondo, Riposte, and Evade to give yous the mobility yous need to reduce the harm y'all take every bit much as possible. Y'all could too opt for Fleche instead of Tondo. This build won't practice too well if you lot go swarmed, then dodging and evading away from your enemies is essential.

  • Tondo - This applies a bleed with a lunge attack, dealing skilful harm. Information technology stacks with some of your debuff passives from the Musket tree. Bleed and burn? Yep, information technology'southward pretty strong.
  • Riposte - This enters yous into a defensive stance. If you're striking, information technology volition stun the enemy, giving you lot a chance to back up and continue shooting with your Musket. Riposte is an essential skill to pick upwardly for this build.
  • Evade - Yous desire to tier this skill up all the way to the Momentum ultimate. The consistent mobility you can go from this skill is essential with any ranged build, whether a Bow or a Musket. You can evade, sidestep, dodge, etc., until you're a long enough altitude away to survive.

Best Attributes And Gear

  • Aspect: Dexterity
  • Armor: Medium

The Musket and Rapier'due south impairment both scale with Dexterity. For the purpose of this philharmonic, yous will want to stack every bit many points into Dexterity as y'all tin. Aim to hit 300 points in full. At this point, you accept the selection to scale into Constitution for more health or Intelligence for more harm. As for armor, m edium strikes the right balance betwixt defense and bonus damage. For gear, y'all'll want to await for items that increase your important attributes and give perks that enhance whatever of the skills listed in a higher place.

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Musket And Burn Staff Build

New WOrld fire staff

Dominate opponents from range with the Musket and Fire Staff philharmonic. Thanks to gems, you'll be able to focus mostly on Intelligence to scale the harm of both weapons. So long equally you can keep your altitude from foes, yous'll exist dishing out an absurd amount of damage without much try.

Best Masteries For The Musket

New World Fire Staff Musket Setup
Skill Consequence Recommended Masteries
Sticky Flop
  • Clarification: Throw an explosive that sticks to surfaces. It detonates after three seconds, dealing 175% weapon damage in a 3m radius.
  • Unflinching Walk: Proceeds 40 stamina when Viscid Bomb amercement a target.
  • Sticky Tedious: Sticking someone with Sticky Flop inflicts a 15% deadening on them for iii seconds.
Powder Burn
  • Description: Your next shot deals 110% weapon harm and burns the target.
    • Burn deals 20% weapon harm per second for 9 seconds.
    • Does not stack with other overload shot effects.
  • Backdraft: Standard Musket shots deal 12% increased harm against targets on fire.
  • Chronic Trauma: If Power Burn is a headshot, extend the burn elapsing to 13 seconds.
Traps
  • Description: Throw a bear trap that lasts for 20 seconds. Enemies that stand on the trap are immobilized for 3 seconds.
  • Trapped Damage: Trapped targets accept xx% increased damage for 3 seconds.
  • Scent of Claret: 100% of weapon harm done to trapped targets is gained as HP.

This setup is focused on debuffs and crowd command. We'll be using three skills: Traps, Powder Burn, and Mucilaginous Bomb.

Yous'll want to start every appointment past placing a Trap. This will root the target, allowing y'all to throw a Sticky Bomb and swap to your Fire Staff to cast some powerful AoE spells.

  • Sticky Bomb - An odd choice on the surface, this bomb deals excellent damage over a small AoE and slows anyone you lot stick. Since you lot'll exist throwing this at trapped targets, anyone that survives your blastoff strike will have a hard time escaping.
  • Powder Burn - We're using this to apply a powerful burn DoT onto the target. Inflict this debuff whenever you can.
  • Traps - This is the star of the show. Y'all can throw ii traps at a time, each rooting a target in place for a brusque time. Any damage you deal to the trapped target will heal you, so focus all of your attention on trapped targets.
  • Take the Lethal Philharmonic capstone. When you can't damage enemies with your Burn down Staff, the bonus Musket harm from Lethal Philharmonic will help your DPS out.

Best Masteries For The Burn down Staff

New World Fire Staff Tree w Musket Combo Alt
Skill Event Recommended Masteries
Colonnade of Burn
  • Description: A targeted spell that deals 134% weapon damage.
  • First Strike: Enemies at full wellness take 40% more than damage from Pillar of Fire.
  • Arson'due south Reward: Gain ten% of your max mana per enemy hit by Pillar of Burn.
Fireball
  • Description: Launch a projectile that deals 140% weapon damage and leaves burning ground on impact.
    • Called-for ground deals 10% weapon damage per second. The ground lasts for vi seconds.
  • Scorched Earth: Burning ground lasts for ix seconds.
  • Catch: Direct hits with Fireball restore 10% mana and reduce Fire Staff cooldowns past vii%.
Burn Out
  • Description: Dash through targets, dealing 129% weapon harm and inflicting burn.
    • Burn deals 10% weapon damage per second for eight seconds.
  • All In: Burn down Staff cooldowns are reduced by v% for each enemy hit with Burn Out.
  • Heat Information technology Up! Burn down Out travels 50% further.

This tree is a little foreign when compared to other Burn Staff meta builds, but this combo allows y'all to dish out some absurd impairment to trapped targets. Y'all also have fairly high critical hazard with your fire spells and have incredible mana sustain. You'll be using Pillar of Fire, Fireball, and Burn Out equally your chief skills.

  • Colonnade of Fire - This deals excellent damage over a small area and recovers your mana. What more could you enquire for?
  • Fireball - Fireball deals immense damage against trapped targets, dealing loftier touch damage and good tick damage through the called-for ground.
  • Burn Out - Use this to reposition or damage a tight group of enemies. You can also replace Burn Out with Incinerate if you need more damage and sources of burn.
  • Take hold of the Reheat capstone. When you switch to your Musket, your mana will regenerate very quickly.

All-time Attributes And Gear

  • Aspect: Intelligence
  • Armor: Light

Intelligence will calibration your Burn down Staff impairment and requite a pocket-sized boost to your Musket damage. You'll want to equip an Intelligence gem on your Musket to farther its scaling with Intelligence, increasing your harm output tremendously. For armor, light is a good option since you'll be far away from harm and have fantabulous mobility. As for perks, focus on getting a Fire Staff with critical stats and armor that reduces your ability cooldowns. Any perks that enhance your abilities are good too.

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Musket And Hatchet Build

It's no clandestine that the Hatchet is i of the strongest weapons in New Earth. But what if yous pair that brute of a weapon with a proficient ranged weapon like the Musket? The result is one of the well-nigh reliable builds in New World, capable of shutting down enemies from any distance with ease. Rush into the fray with your Hatchet, or stay back and country multiple headshots to thin the herd.

Best Masteries For The Musket

New World Hatchet Musket Tree
Skill Upshot Recommended Masteries
Shooter's Opinion
  • Clarification: Crouch in place, reducing the reload fourth dimension of your next three shots by 75%.
    • You tin can't movement while in this stance.
    • Each shot deals 100% weapon damage.
  • Shoot More: Shooter's Stance applies to five shots at present.
  • Marksman: If 3 sequent shots hit the same target, reduce all other Musket cooldowns by 25%.
Powder Burn
  • Description: Your next shot deals 110% weapon damage and burns the target.
    • Burn deals 20% weapon damage per second for nine seconds.
    • Does non stack with other overload shot furnishings.
  • Backdraft: Standard Musket shots deal 12% increased damage against targets on fire.
  • Chronic Trauma: If Power Burn is a headshot, extend the burn down elapsing to 13 seconds.
Traps
  • Description: Throw a bear trap that lasts for xx seconds. Enemies that stand up on the trap are immobilized for 3 seconds.
  • Trapped Damage: Trapped targets take 20% increased impairment for 3 seconds.
  • Aroma of Blood: 100% of weapon damage washed to trapped targets is gained as HP.

This setup allows you to bargain some cool impairment from a distance, rooting targets before landing five quick headshots. You lot'll need Shooter's Opinion, Powder Burn, and Traps.

You open a ranged appointment with a Shooter's Stance, place a Trap, and then hit a Powder Burn. In full general, you lot should pick upwards Active skills first, then prioritize the passives based on your playstyle.

  • Shooter's Stance - Your next 5 shots reload much faster, allowing you lot to bargain some absurd outburst DPS against a stationary target. Root an enemy with your Trap skill, then unload your Musket rounds into them.
  • Pulverisation Fire - When you can't trap and use Shooter Opinion to kill something, apply Pulverization Burn to inflict a powerful ignite on the target for a few seconds.
  • Traps - Employ this on a player or tough enemy to root them. Any harm you lot bargain to them is increased and heals you lot, making this an absurdly adept sustain skill.
  • Take the Sniper capstone. When y'all become used to the zoom, you'll exist able to concatenation headshots with picayune outcome.

Best Masteries For The Hatchet

New World Hatchet Berserker Tree
Skill Result Recommended Masteries
Berserk
  • Description: Gain twenty% attack harm for 12 seconds.
    • Taunt Gem Compatible: Taunt all enemies within 8m for 8 seconds.
    • Swapping weapons ends Berserk early.
  • On the Hunt: Move 20% faster while in Berserk.
  • Uninterruptible Berserk: While in Berserk, you cannot exist interrupted or staggered.
Feral Blitz
  • Clarification: Leap forward, attacking twice with your Hatchet.
    • The offset attack deals 115% weapon damage.
    • The second assault deals 130% weapon damage.
  • Dispatch: Feral Rush deals 20% more harm to targets under 30% HP.
  • Crippling Strikes: If Feral Rush hits a target'due south back, they become immobilized for ii seconds.
Raging Torrent
  • Description: Attack four times in quick succession, each hit dealing xc% weapon damage.
  • Aggressive Arroyo: Gain 20% movement speed for 6 seconds afterward landing a hit.
  • Last Accident: Press light assail to attack a fifth time, dealing 120% weapon impairment.

If you've used the Hatchet earlier, this tree shouldn't surprise yous. You'll be going all-in on the Berserker tree, using Berserk, Feral Rush, and Raging Throw to dish out some absurd impairment.

  • Berserk - Effectively an "I win" button, Berserk increases your impairment, movement speed, heals you, and prevents you from being interrupted for 12 seconds. You tin can fifty-fifty employ it out of combat to brand traversal a little bit faster.
  • Feral Rush - This is your mixup tool. You tin can utilize this to leap onto enemies or to disengage. Try to hit a target'due south back to stun them.
  • Raging Torrent - Dish out an absurd corporeality of damage with this skill. Use Raging Torrent on rooted targets (Feral Rush or Traps) for the all-time results.
  • Catch the Defy Death capstone. If all of that wasn't plenty, yous tin also ignore death once every 75 seconds.

If y'all want to run into additional builds that accept the Hatchet to its fullest potential, cheque out our best Hatchet build guide.

Best Attributes And Gear

  • Attributes: Strength and Dexterity
  • Armor: Medium

You'll want to focus on Strength and Dexterity for this build. The Hatchet scales from both, causing information technology to deal some cool harm when you lot reach endgame. If you detect yourself in melee combat more than than ranged, become for more than Force. Otherwise, go for Dexterity start. For armor, we recommend medium since it strikes a good residual between damage and defense force.

As for gear, you'll want anything that increases your Strength and/or Dexterity. Perks that enhance your abilities or cooldowns are always welcome.

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